AI Insights · Timothy · March 2023
Top 5 Anime Games Performance in Oceania for Q1 2023
Explore the Q1 2023 performance metrics of the top 5 anime games in Oceania, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top five anime games in Oceania showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed analysis based on data from Sensor Tower.
DRAGON BALL LEGENDS experienced fluctuating weekly revenue, starting at around $142K at the end of December and dropping to approximately $19K by early March. However, it saw a resurgence, reaching close to $77K in mid-March, before settling at about $42K by the end of the quarter. Downloads were relatively stable, with a peak of 3.8K in mid-March. The number of weekly active users saw a gradual decline from 41.7K at the start of January to around 33.4K by the end of March.
DRAGON BALL Z DOKKAN BATTLE showed a significant drop in weekly revenue after the first week of January, from $202K to about $16K by early March. The game’s downloads also decreased, with initial figures at 1.8K reducing to 774 by the end of March. Active users remained relatively stable, fluctuating between 11K and 11.9K throughout the quarter.
The Seven Deadly Sins had notable spikes in revenue, particularly at the beginning of January with $60K and again in late February with $39K. Weekly downloads remained low, peaking at 706 in early January. Active users showed a downward trend, starting at 2.5K in early January and dropping to around 1.9K by the end of March.
ONE PIECE Bounty Rush displayed varied weekly revenue, hitting a high of $28K in late January but decreasing to about $7K by early March. Downloads saw an increase in mid-January, peaking at 2.3K. Active users fluctuated slightly but maintained a range between 10.1K and 11.9K throughout the quarter.
Finally, Yu-Gi-Oh! Duel Links showed stable weekly revenue, with peaks at $16.7K in late January and consistent figures around $10K to $11.7K towards the end of the quarter. Downloads were relatively steady, ranging from 387 to 706. Active users also remained stable, fluctuating between 4.1K and 4.8K.
For more detailed insights and trends, visit Sensor Tower.